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Prodeus is the first person shooter of old, re-imagined using modern rendering techniques. The game is of AAA quality but still has the technical limitations of old hardware.
An emphasis on over the most visual effects.
Incredible dismemberment technique
There’s no limit to the blood!
Gameplay: Fast pace action
Hellish destruction
A lively soundtrack
Visceral and engaging combat scenarios
Heavy duty weaponry
There are a myriad of hidden techniques to uncover
Replayability:Continuous support
User generated content
Easy to use, level editor
The Team:Prodeus project is being created by Michael Voeller and Jason Mojica of Bounding Box Software who have an average of 25 years FPS development expertise, together with highly skilled designers and freelance artists.
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